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Adventures in Raytracing
In the coming days, I will be updating a section of the website dedicated to my final year project.
The page above will be the portal to my progress and my thoughts as i develop the application
Attack of the Smileys v1.3
In the next week, i will be looking at updating Attack of the Smileys to v1.3
Over the last few weeks I have been working with Kane Forrester (http://www.kforrester.co.uk/) on polishing the game to a much higher standard.
In v1.2 we updated the control mechanism and changed a few of the graphics. This seemed to make the game much more appealing, as was shown in the game sales figures!
I can say with enthusiasm, that i believe you will like the newest additions to the Game.
So Whats New?
Audio Effects
Those Bombs actually go "Boom" now, along with new sound effects across the board!
Dynamic Game Boards
The game table in the background before was pretty boring! Now, when bombs explode they deform the background! Blackholes will suck in the background. Theres also more than one background now. Giving you some more eyecandy to look at!
Animated Avatars
Those Avatars just floated around, looking rather bland! Now, watch these guys be a little more lively!
Powerup Balancing
Certain powerups are more likely to be dispensed, That blackhole is now quite a bit more likely to spawn! Powerups have been made more powerful!
Blackhole Love
The Effect for the black hole was pretty pants. The Particles were blown outwards, and the npcs just got dragged towards it. Now, Particles go into the hole and NPCs will be affected by the gravity distortion effect of the Hole! Watch as they are crushed by the gravity well and sucked in!
Bringing Down The Crowd
NPC's used to get stuck on top of each other, you could go round in circles long enough to make the NPC's form a small pillar, allowing you to gain x10 multipliers pretty easily! Its no longer that easy to gain that kind of multiplier :)
More NPC Variety
I was getting quite tired of only having to avoid the occasional Angry and Sick smileys, So I reworked the spawn formula to create a much more varied NPC attack pattern. Sorry LITE users, you are still limited to only the Unhappy Smileys. Why not purchase the Full version to play against more npcs :D
Attack of the Smileys is now available on the Apple AppStore. < Link >
Visit the Attack of the Smileys Page on this site for more information and screenshots of the game! Link v1.3 Artwork and Videos will be uploaded soon!
GDC Europe
| Session Title | Date | Start Time |
| Authentication for Online Games and Copy Protection for Offline Games | 08-17-2009 | 10:10 AM |
| Battle-Tested Deferred Rendering on PS3, Xbox 360 and PC | 08-17-2009 | 11:20 AM |
| Procedural Content Generation Taken to Extremes | 08-17-2009 | 2:10 PM |
| The Top Trends in Casual Games | 08-17-2009 | 4:40 PM |
| The Glacier 2 Deferred Rendering Pipeline: Tools and Techniques | 08-17-2009 | 5:40 PM |
| Games in Stereoscopic 3D – The Next Dimension is Finally Here? | 08-18-2009 | 9:00 AM |
| Trailblazing: Inventing New IP | 08-18-2009 | 10:10 AM |
| CCP : Winning The War | 08-18-2009 | 11:20 AM |
| Quadtree Displacement Mapping with Height Blending: Practical Detailed Multilayer Surface Rendering | 08-19-2009 | 9:00 AM |
| Dual Numbers: Simple Math, Easy C++ Coding, and Lots of Tricks | 08-19-2009 | 10:10 AM |
| Choice: The Ultimate Game Mechanic | 08-19-2009 | 1:00 PM |
| Compressing Loads of Content Into Only 20MB: A Case Study of SWORDS & SOLDIERS for WiiWare | 08-19-2009 | 2:10 PM |
| Practical Techniques for Managing Code and Assets for Multiple Cross Platform Titles | 08-19-2009 | 3:20 PM |
The Next iPhone Game
My next game is coming along quite nicely!
After working on AOTS and other smaller projects, I have a rather nice collection of reusable code which has allowed me to create the prototype for the game!
The new game is based around user content, and once i start looking at it in more detail, users sharing content with other users.
Hopefully, more information and possibly screenshots to come in the upcoming weeks!
